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NOTES: This is where you draw in velocity values.

PAN: Changes the note’s panning.

PITCH: This will pitch the notes up/down by up to 12 semitones.

LENGTH: Lets you alter the note lengths (from 1/32th up to 1 bar).

CHORD: Determines the pitch of the current note. Either taken from the last pressed low note (if you are in the “L” section), the middle or the high note or all three as a chord.

EFFECT: Offers five different panning and pitch/detune effects.

Each table can run on its own rate and number of steps!

The Accomp module is by far the most powerful and the true heart of Hypernode.

All the magic starts when you press more than one note at the same time (e.g. a three-note chord).
Hypernode Accomp will then instantly sort all pressed notes from low to high as you play and map them
to the three built-in note sequencers (low, mid and high) at the top section.

Each Hypernode Accomp note section (low, mid, high) features an selectable output FX BUS, a harmony hold function which causes the first pressed note(s) to stay on the same pitch as long as the “H” button is pressed.

Furthermore there is a table loop button and a set of functions to edit and modify the current table. You can also quickly nudge tables left or right and erase or randomize them.

To copy and paste between tables and patterns, you can use the “C” and “P” buttons which stand for copy and paste. Last but not least you can store your note section settings to disk.

Each note section offers control over the amplifier and filter envelope, panning, volume, velocity to volume amount, filter cutoff, resonance,filter type (sweeping from lowpass to highpass) and filter envelope amount.

Sounds for the individual note sections can be choosen by category.
(Atonal, Wave(form), String, Wind, Pluck and Voice).
Each note section can play two sounds at the same time.

Did we mention that for each of the eight switchable patterns sounds can be set individually?


Hypernode Accomp features three insert fx busses.

Each note section (low, middle or high) can be routed to its own FX BUS or to the other two remaining ones. This way, you can combine e.g. all note sections to one FX BUS and apply effects to all of them at once.

On top of the panning, detune/pitch effects, the built-in trance-gate effect and the tapestop effect, Hypernode features 5 x 25 insertable effects per FX BUS.

And as if that wouldn’t be enough - each FX BUS has a convolution reverb engine. Hypernode will ship with
100 IR (impulse response) WAV files.

These impulse response files range from classic reverbs and halls to weird textures and outerspace effects and can dramatically shape the sound. There are spring reverbs, plates, halls, metallic noises, sweeps, filtered noise just to name a few.

Each Hypernode module features the same effects section and the convolution reverb engine.


Hypernode features the most complete effects sequencing and modulating ever seen in a Kontakt library.

Some of the modulation targets that you can sequence are sample offset, tapestop (simulates a tape loosing power), trance-gate (off, 1/16th,1/32th) and even the filter type (lowpass, bandpass, highpass).

But it doesn’t stop here:

Not only can you also sequence envelope settings like attack or decay, you can as well modulate insert effects.

Whenever you insert any effect into a slot, its available options are displayed in a drop-down menu.

For each note section (low, mid and high) there are three sequencers, called “FX MOD A”, “B” and “C”.

With the help of these you can directly sequence one of the available (selected) insert effect parameters, no matter which slot you have chosen.

Each FX MOD table has its own number of steps and rate!

Modulating the “SKREAMER TONE” in slot 3 on FX BUS 3

Modulating panning, cutoff and the gate effect in the high note section


NOTES: In this section you can draw in note velocity values. In the example to the right, we have the “L” (LOW)  note section with 16 steps running at 1/16th. The output bus is set to 1, the Harmony Hold function is engaged and the pattern will loop endlessly for the current pattern.

PAN: Lets you pan the individual notes in the current pattern. Note that this table runs at 1/8th rate and has been set to 32 steps.

PITCH: Here is where you can alter the pitch (transpose) in semitones (-12 to +12).

LENGTH: Alters the note length of the currently playing note step/value. Note that in this example, the table runs at 1/4th. That means whenever it reaches the fifth step the NOTES pattern (set to 1/16th) will restart from the beginning. This way, on each repetition of the NOTES table, the first note of it will first been held very long (1 Bar), secondly and thirdly a bit shorter and finally very short (1/16th).

CHORD: Hypernode Accomp supports chords made of up to three notes. (You can actually press chords with more notes than that but then, after note-sorting to LOW, MID and HIGH, all remaining notes will be played by the HIGH notes section).

Back to the CHORD table:
When a step is set to zero, the note that will play is determined by the lowest note that you’ve pressed (since in this case we are working with the “L” (LOW) notes section).

When a step is set to 1, it will play the MIDDLE (center) note of the chord beeing held. If you are only pressing one note, then this will have no effect.

When a step is set to 2, it will play the HIGH (highest) note(s) of the chord beeing held. If you are only pressing one note,
this will have no effect.

When a step is set to 3, it will play ALL pressed notes within one step.
Again, if you are only pressing one note, this will have no effect.

EFFECT: Adds stereo detune/panning effects to any step.

Possible values:

0: no effect

1: pan left, detune +20cent
    pan right, detune -20cent

2: pan left
    pan right, detune -12 semi tones

3: pan center
    pan center, detune -12 semi tones

4: pan center, detune -12 semi tones
    pan center, detune +12 semi tones


VOLUME: Lets you modulate the output bus volume of the current notes section. This is great for e.g. trancegate like effects.

PAN: Is for sequencing output bus panning.

CUTOFF: Controls the filter cutoff amount of the current note section. In this example, we are slowly opening the filter and then keeping it at that position until we switch a pattern.

RESO: Changes the filter resonance.

FLT TYPE: Allows you to sequence the filter type. It goes from 0 (Lowpass) to 500k (Bandpass) and from there to 1000k (HP).

FLT ENV: The filter envelope amount.

Control the amplifier envelope of the current note section.

S.OFFSET: Affects the sample offset.
Great for making sounds less repetitive.

GATE: An internal LFO based trancegate.
Runs at either 1/16th or 1/32th speed.

TAPESTOP: Simulates a tape loosing power or a vinyl that will be quickly stopped.
Values higher than 500k will do a pitch-up effect. The duration of this effect is determined by the LENGTH table.

FX MOD (A-C): Is for modulating parameters of inserted effects.

In this example we are modulating the flanger speed of the flanger inserted into slot 2 on the “L” (LOW) note section.