Note that you can also right-
Available modules will be covered in detail in the MODULES help section.
COMPILE: Once you are satisfied with your project layout and module arrangements click this button to compile your project into a KONTAKT readable text (script) file. (Also, don’t forget to save your project).
Once the compilation is done, KGM2 will display a message like this:
Should there be an error in the current project or something else did not work, KGM2 will inform you about this instead.
EDIT/LAYOUT: Here you can switch between the editing and the layout screen.
(Note that you can also press the TAB key to toggle these pages).
In the EDIT screen you’ll insert modules, edit their properties and connect them the way you want.
In the LAYOUT section however, you arrange your modules (sliders, knobs, tables) on the screen to make them appear the way you want in KONTAKT:
HELP: Will open up the online help for KGM2.
(Note that you can also press the F1 key to open it up).
SETTINGS: Here you can change program settings:
GRID: Enable or disable the (visual) grid for the LAYOUT view. When activated, modules will snap to it.
Note that you can also press the “G” key to toggle the grid.
SIZE: The size of the grid in pixels*pixels.
ALPHA: Transparency of the grid in percent.
BRIGHTNESS: Brightness of the grid (black, gray or white).
CONFIRM DELETE: When checked you will be prompted to confirm module deletion.
SILENT COMPILE: Once you compile your script, KGM2 won’t output a confirmation message after successful compiling.
DEFAULT: This is the current project’s skin (folder).
Note that each project can have / work with its own skin.
NEW: Closes the current project and prompts you to enter a name for a new one.
OPEN: From here you can load up one of your saved projects.
SAVE: Saves the current project to disk.
INSERT: Opens up a module requester.
From here you can select modules to be inserted into the current project.
It looks like this:
Once you launch KGM2 it will come up with the welcome screen.
From here you can start a new project, load an existing one or exit the application.
If you create a new project, you will be prompted to give it a name:
When you have given your project a name, KGM2 will create the resource structure and copy all necessary files to the new project’s folder.
(Which is called “MyFirstProject” in this case. Note that white spaces will be erased).
Your screen should look like the above picture. Notice that the INIT module has been created automatically for you, since it is required in every project and also cannot be deleted.
You are now ready to start your new project.
But first, let’s examine the available menu options in KGM2: